Despite Evernote’s vast capabilities, sometimes the feeling of physically ticking off a list is worth more than computerised organisation.
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Product Placement: Tart Tool?
A Twitter buddy of mine this week posed the following question:
Would you use [product placement] to fund / part finance a film?
Followed closely by this Tweet, which makes no secret which way he’s leaning.
All this is, of course, highly appropriate just now with the UK about to start allowing product placement for the first time. ((The BBC have got a great article on it and its perceived impact here))
I do think product placement has a place in helping to fund the TV and film industry over here. Apart from anything else, who are we to turn down sources of funding to get things made – not just for us but, potentially, more and better off-the-wall, risky TV drama and other formats it may help fund?
The issue for me always comes with the compromise that a filmmaker or an artist has to accept in order to allow for product placement. If you have to change elements of your script to accommodate a product you need to take a long, hard look at the reasons behind it and not fool yourself that it’s a “creative” decision.
That’s not to say all changes in the name of placement are a bad thing ((you wouldn’t see a huge amount of harm in switching a character’s car from a Ford to a Seat, for instance, as long as it says the same things about his life, social status etc)) but I would always shy away from placement-based rewrites that affected anything more than a passing glance or irrelevant detail.
The key decider for any product placement-based changes has to be this: if someone were offering you the same sum of money without a product to push, would you make the changes they’re suggesting just because they’re giving you the cash?
If the answer’s “yes” then either a) they’re surprisingly good story analysts and you struck luck or b) you’re a sell-out and I wish you a long and happy career. Just don’t fool yourself into thinking you’re making great art as you pander to the the money-men’s whims.
It’s entirely possible to incorporate product placement in a creative and ethical way, but we should all beware of those people who will become slaves to the product, rather than serving their story.
The Lowdown on Productivity Tools
Welcome to another new LOWDOWN, that part of the Production Office that brings you tips and tricks on all the tools you need to enhance your career as a filmmaker and creative.
Today, it’s Productivity.
Anyone who follows my blog will know I’m pretty hot on productivity. For far too long I spent my days being busy, but rarely productive. Since harnessing some of the tools I’m talking about today and putting some best practices of getting things done into place, I’ve become much more focused, much more productive and much more successful.
Let’s have a look, then, at some of the tools you can use to make your life easier.
Evernote comes at the top of the list today for two reasons: number one, it’s the tool I was most recently introduced to and two, it’s the tool I now find the most invaluable.
Evernote is a desktop and web-based app that you can also get for almost all smart phones. It’s free to get started, but if you go over a certain storage limit you have to start paying. That said, I’ve used it quite a lot and still not exceeded my free allowance.
What Evernote does is to collect together all those bits and pieces of things on the web that you want to take note of, as well as allowing you to compile your own To Do lists, projects and other notes. It’s the simplest, cheapest and easiest way of keeping track of just about everything you need to remember. The Evernote logo isn’t an elephant for nothing.
The second tool that works hard to keep you on time and on-topic is Things. The biggest down side? It’s Mac-only. So all you Windows dinosaurs can’t take advantage of it. You also have to pay around £30 for it, which puts it a step below Evernote to begin with.
Once you get past those elements, though, Things is brilliant for tracking To Do’s, project files, notes and reminders. Most usefully, though – and what helps to elevate Things to a point worth paying for – is it’s interaction and syncability ((new word alert!)) with iCal and iPhone. If you use Apple’s MobileMe syncing solution to share your calendar across all your home computers, like I do, Things swaps and shares data seamlessly with not only all of your computers, but your phone as well. An invaluable way of keeping track of everything you need to know when you need to know it.
There are numerous online project management tools that help you and all your collaborators to keep track of all the strands that make up your project, but the best one I’ve found (and used) is Basecamp.
Unlike other, equally useful online tools like Huddle, it’s Basecamp’s pricing structure that really makes it stand out. You pay a flat monthly fee from $24 (£15) and upwards that allows unlimited numbers of people to join your project and work on things with you. Huddle, by contrast, charges you per user per month, meaning a major film or creative project would quickly rack up sizable fees.
Basecamp ((and, in fact, all online project management tools)) is best used for sharing documents and keeping track of project timelines and goals in a way that everyone involved can see. Not only is that a great motivational tool – if everyone know what you should be doing, you’d better be doing it – but also a great way of making sure key things don’t get missed and that everyone knows the timeline their working to and the goals their aiming for.
There are hundreds of different tools of productivity for you to explore, but I’d suggest you limit yourself to trying one or two at a time, otherwise you risk undoing all their good work by spending all day getting to know them and setting them up as opposed to using them to help get your work done.
For more o productivity, keep an eye on my blog here, as well as checking out the99percent and lifehacker, my two online bibles of productivity tips and tools.
Stirring Debate to Fuel Creativity
Starting a debate is a great way to engage your creative muscles. Not only does it force you to examine your own perspectives, it also opens you up to taking on board new ideas.
Great debates create new angles to examine problems and new ways to solve them.
As a writer, stirring debate can also help you to write both sides of an argument. I frequently start writing scenes between two characters and realise that it’s totally one-sided because I agree strongly with one of the characters. By entering a debate with my friends and Twitter buddies, I can get different views and arguments that help me round out my characters in a much more successful way.
What debates have you used to aid your writing or creativity? How did you get them started – is the interactivity of Twitter the best way to go, or the public discussion of Facebook?
Striving for ‘Better’ not ‘Bigger’
This weekend, I caught up on the BBC’s awesome BTS doc on COME FLY WITH ME, the new series from LITTLE BRITAIN creators Matt Lucas and David Walliams.
One thought from an interview with Matt Lucas really struck me. Inevitably, there was a question about how you follow up a series as successful as LB was ((and love it or hate it, you can’t deny its success)). Lucas commented, on topping LB:
Can we do something as big as that? No. Can we do something better than that? Certainly.
And there’s the rub: whatever we’re setting out to create, the aim should never be about creating something bigger, simply creating something better.
Striving for size and reach will bring pressures and compromises; striving for quality will not only better ensure excellence, but also come with its own–much wider–rewards and may end up being both bigger and better.
Remembering Innovation
Sky Atlantic, the brilliant new HBO-inspired channel from Sky, is currently running a number of great, classic shows from the beginning. Last night, I caught up with the Pilot and first few eps of ER, a show I used to adore but only started watching from around Season 4 or 5.
The pilot isn’t anything all that special: there isn’t much in the way of plot; it’s just a random collection of traumatic events and an introduction to the characters. I’ve seen many better pilots in my time.
What’s easy to forget some 17 years on from that first airing is just how revolutionary and innovative E.R. was at the time.
Never before had a medical drama been shot in such a kinetic, absorbing style. Never before had a show allowed its characters to speak “normally”, without qualifying what “O2 sats” or “insanelylongmedicallynamedthingy” was. Never before had a show stretched its character’s personal arcs across more than a few episodes before nicely tying them up.
Now TV can’t get enough of the verité style; the best shows all worry more about the characters than the events; our favourite shows stretch character arcs and storylines across entire seasons ((or even longer in some cases (LOST) )), without wrapping things up nicely at the end of each episode.
It’s easy when we look back at our old favourites ((be they TV shows, films or any other artistic or creative endeavour)) to see them in the same light we see things now. But if we’re going to continue to innovate, it’s vital that we don’t forget what innovation looked like in the first place.
Remembering how someone set about doing things differently can inspire us new creative heights, allowing us to see how people looked at things from new angles and created something fresh, exciting and–ultimately–hugely influential.
What innovations did your favourite films and shows introduce? How did they change the landscape and inspire other creators to go further?
Pick of the Web: “Acknowledge People’s Unhappiness”
Psychology Today ran this article last week suggesting that acknowledging other people’s unhappiness is the key to making them feel happier. Sounds odd – backwards, even – since our usual response to someone telling us they’re unhappy or stressed is to be positive and encourage them.
When you think about it, though, how annoying is it when you’re feeling gloomy and someone tells you to “cheer up”? It certainly doesn’t cheer you up, does it?
I’ve found, too, that when other people deny or ignore my feelings, I tend to keep repeating myself (i.e., whining), because I think my feelings haven’t registered.
Have you found that acknowledging bad feelings allows them to dissipate better?
Gretchen Rubin, The Happiness Project Blog (Psychology Today)
The full post is a fascinating read. Check it out.
Thanks to LifeHacker for tipping me to the post with their original link here.
Pick of the Web: “Building an Audience”
I opened up my TweetDeck this morning to find a tweet from Jon Reiss who, you’ll remember, featured in this PotW post a couple of weeks ago. His linked through to a TechDirt article about building audiences and why those who think it’s too much time and effort are misguided at best.
The salient point, for me, is the following:
while building a loyal audience and community may take time and effort, in the long run, they provide you with the ability to actually focus more on creativity.
Mike Masnick, techdirt.com
Read the full article here.
Are you working on cultivating an audience right now? Is it too much work, or can you see the payoff on the horizon?
Should We Aspire To “Event TV”?
It doesn’t take a genius to work out the value of “Event TV”. Take last night’s Superbowl: people all over the world tuned in and felt compelled to take part in the chatter, bantering back-and-forth with friends, followers and random strangers.
In the age of the DVR ((be it TiVo, Sky+ or whatever the dominant service in your area is)), VOD and online catch-up services ((like the BBC’s iPlayer)) more and more of us are watching our TV content time-shifted to suit ourselves. But if you want to be part of a conversation – if you want to experience the feedback as it happens – you need to be watching live.
The LOST finale is the obvious fictional TV reference ((just check out the spike in Twitter traffic as recorded here by the NY Post)). Although it’s easily dismissed as a once-in-a-lifetime occurrence for fans of one particular show and thus something of an exception, it’s still worth noting that the LOST team had spent 6 years working up to this moment, carefully building their following and fanaticism to the point when it became not only “must-see TV” but “must-see-at-the-same-time-as-everyone-else TV”, the very definition of “event TV”.
Can we, as independent filmmakers and creators, produce the kind of content that is best experienced live and as it happens? Can we create “event” content?
The closest we have to it right now is probably The Production Office Live and Film Snobbery, shows that are available almost immediately after airing on the ‘net for anyone to view it at their leisure, but which the vast majority of the audience wants to see live so they can engage in the chat and discussion, whether on the website chat or via Twitter. Even this, though, is factual content rather than fictional.
If they key to it is interaction and immediacy, is it possible – or even realistic – for us to create “event TV” in a fictional format? Or are we foolish to even aspire to such heights? Do the indie forms of distribution (VOD, digital download etc) inevitably mean it’s beyond our reach, or can we create content that will get people buzzing across platforms as they all watch our product together?
What do you think?
Most popular post: w/c 24 Jan 2011
This week’s most popular post on the blog was my Pick of the Web featuring Lucy V. Hay and Daniel Martin Eckhart‘s cross-talking posts on what it takes to succeed as a writer. You can read it here.
Today’s Sunday video for your viewing (and educational) pleasure it this fantastic piece by Turnstyle News on Lance Weiler‘s Pandemic 1.0 project that’s been running all week. Watch this video ((you can also see it on Vimeo here)) and learn how transmedia should be done. Spectacular; and makes me even more gutted that I wasn’t at Sundance this year to be able to participate.